ShakeInterpreterField

Types

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object Companion

Properties

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abstract val isStatic: Boolean
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abstract val qualifiedName: String
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abstract val relativeLocation: Long
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abstract val simpleName: String
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abstract val staticLocation: Long
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abstract val storage: Field
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Functions

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open fun getStaticByte(): Byte
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open fun getStaticChar(): Char
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open fun getStaticFloat(): Float
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open fun getStaticInt(): Int
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open fun getStaticLong(): Long
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open fun getStaticShort(): Short
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open fun getStaticValue(size: Int): ByteArray
open fun getStaticValue(size: Long): ByteArray
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open fun getVirtualBoolean(virtualObject: Long): Boolean
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open fun getVirtualByte(virtualObject: Long): Byte
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open fun getVirtualChar(virtualObject: Long): Char
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open fun getVirtualDouble(virtualObject: Long): Double
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open fun getVirtualFloat(virtualObject: Long): Float
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open fun getVirtualInt(virtualObject: Long): Int
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open fun getVirtualLong(virtualObject: Long): Long
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open fun getVirtualReference(virtualObject: Long): Long
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open fun getVirtualShort(virtualObject: Long): Short
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open fun getVirtualValue(virtualObject: Long, size: Int): ByteArray
open fun getVirtualValue(virtualObject: Long, size: Long): ByteArray
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open fun setStaticBoolean(value: Boolean)
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open fun setStaticByte(value: Byte)
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open fun setStaticChar(value: Char)
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open fun setStaticDouble(value: Double)
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open fun setStaticFloat(value: Float)
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open fun setStaticInt(value: Int)
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open fun setStaticLong(value: Long)
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open fun setStaticReference(value: Long)
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open fun setStaticShort(value: Short)
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open fun setStaticValue(value: ByteArray)
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open fun setVirtualBoolean(virtualObject: Long, value: Boolean)
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open fun setVirtualByte(virtualObject: Long, value: Byte)
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open fun setVirtualChar(virtualObject: Long, value: Char)
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open fun setVirtualDouble(virtualObject: Long, value: Double)
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open fun setVirtualFloat(virtualObject: Long, value: Float)
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open fun setVirtualInt(virtualObject: Long, value: Int)
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open fun setVirtualLong(virtualObject: Long, value: Long)
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open fun setVirtualReference(virtualObject: Long, value: Long)
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open fun setVirtualShort(virtualObject: Long, value: Short)
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open fun setVirtualValue(virtualObject: Long, value: ByteArray)