ShakeVariableAddAssignmentNode

Constructors

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constructor(map: PositionMap, variable: ShakeValuedNode, value: ShakeValuedNode, operatorPosition: Int)

Properties

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open val json: Map<String, *>
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open val nodeName: String
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Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun equalsIgnorePosition(other: Any?): Boolean
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open override fun toJson(): Map<String, *>
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open override fun toString(): String