ShakeIfNode

class ShakeIfNode(val map: PositionMap, val body: ShakeBlockNode, val elseBody: ShakeBlockNode?, val condition: ShakeValuedNode) : ShakeValuedStatementNodeImpl(source)

Constructors

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constructor(map: PositionMap, body: ShakeBlockNode, condition: ShakeValuedNode)
constructor(map: PositionMap, body: ShakeBlockNode, elseBody: ShakeBlockNode?, condition: ShakeValuedNode)

Properties

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open val json: Map<String, *>
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open val nodeName: String

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun equalsIgnorePosition(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toJson(): Map<String, *>
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open override fun toString(): String